Vesta Yield Mechanics

Description of minting Multipliers

Liquidity Farming Via Farms has a specific characteristic that makes the staking Smart-Contracts be designated as Farms, namely that deposing Assets on these SCs generate ONLY Vesta Tokens.

Generation of Vesta Tokens can be executed in both Refined Vesta Variants (Vesta, Blessed Vesta, Sleeping Vesta and Frozen Vesta), but also in Primal Vesta Variants (Raw Vesta, and Condensed Vesta).

Management of the Vesta Tokens minting is done via the "Vesta Minter" sub-Region, that has all the elements required for any minting events.

In its Prototype Form, this looks roughly like this:

How the Minting Works

For Farms

A Snapshot Engine is employed that is responsible for computing the Weekly Allocation of Primal Vesta for Each Pool. The Snapshot engine snapshots the vEGLD/vBTC amount of each Pool, and based on this amount and on Pool Density (more on that Below), the Pool share for the week of Prima Vesta is determined. The Engine can be seen here. More Details on the Pool Density Multiplier page.

Furthermore, individual allocation within a specific Farm is determined by the user's total VLP (Virtual LP) amount. The VLP is a reflection of the users unique staking weights of their staked native LPs, previously determined by the chosen staking method. This share is reflected in the daily quantity of Primal Vesta that user is going to get.

For VAULTs™

Vaults have a fixed allocation of Prima Vesta each Day.

Individual Allocation is of Primal Vesta in Vaults is determined by the Vault's Standard Power.

For Farms and VAULTs™

The Primal Vesta Amount each user is getting is then Split into Raw Vesta and Condensed Vesta, based on the users "Personal Dominance Point" in the Farm or Vault, which is a reflection of the underlying Pool's Dominance Point for Farms, or the Vaults Dominance Point for Vaults, and the Users Elite Account Rank.

These Amounts of Raw and Condensed Vesta are then amplified by specific Multipliers, that are also displayed in the User Interface.

Primal Vesta Allocations

Minting

Users can choose to collect their yields as Refined Vesta Variants (Vesta, Blessed-Vesta, Sleeping-Vesta or Frozen-Vesta), or as Primal Vesta Variants directly (Raw-Vesta or Condensed Vesta). Primal Vestas can be later minted into Refined Vesta, and have specific use cases.

Minting Multipliers

Primary Vesta Minting Multipliers that come into Place are the following:

  1. Tier Multiplier

  2. Pool Density Multiplier

  3. Pool Diamond Multiplier

  4. Vesta Loyalty Multiplier

  5. Vesta Mastery Multiplier

  6. Universal Multiplier

  7. Individual Multiplier

  8. Demiourgos Elite Bonus.

A single Secondary Vesta Minting Multiplier also comes into place:

  1. Quantity Multiplier

Each Vesta Minting Multiplier is detailed on its own Page.

Primary Vesta Minting Multipliers Colour Designation

Each Primary Vesta Minting Multiplier has a specific Unique Colour Code, by which it can be identified within all the DEX UI Elements. This makes easier to identify specific Primary Multipliers across both Farms and VAULTs™:

MultiplierColour NameRGB CodeHex Code

Tier M.

Dark Red

139,0,0

#8b0000

Pool Density M.

Dark Brown

90,58,34

#5a3a22

Pool Diamond M.

Royal Blue

84,107,240

#546bf0

Vesta Loyalty M.

Dark Violet

148,0,211

#9400d3

Vesta Mastery M.

Dark Green

0,128,15

#00800f

Universal M.

Peru

205,133,63

#cd853f

Individual M.

Silver

192,192,192

#c0c0c0

DEB

Orange Yellow

247,182,3

#f7b603

Medallion Background Colour is a lighter variant of the Text Colour and has the Following Specifications:

MultiplierColour NameRGB CodeHex Code

Tier M.

Light Coral

255,102,102

#ff6666

Pool Density M.

Tan

210,180,140

#d2b48c

Pool Diamond M.

Very Light Blue

194,209,255

#c2d1ff

Vesta Loyalty M.

Plum

221,160,221

#dda0dd

Vesta Mastery M.

Light Green

153,204,153

#99cc99

Universal M.

Bisque

255,228,196

#ffe4c4

Individual M.

White Smoke

245,245,245

#f5f5f5

DEB

Very Pale Yellow

255,235,178

#ffebb2

Here is how the Colours of the Primary Vesta Minting Multipliers are suppose to appear:

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